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Space Empires V

Space Empires VFrom: Navarre
Category: Video Games

List Price: $19.99
Buy New: $7.63
as of 9/5/2010 01:11 CDT details
You Save: $12.36 (62%)

Qty 5 In Stock


New (12) Used (5) from $6.97

Seller: GoGamer
Rating: 4.0 out of 5 stars 17 reviews
Sales Rank: 8071

Format: CD-ROM
Platforms: Windows 98, Windows 2000, Windows Me, Windows XP
Genre: Role Playing Games
ESRB: Everyone
Media: CD-ROM
Batteries Included: No
Age: 5 - 20 years
Operating System: Windows 2000
Shipping Weight (lbs): 0.8
Dimensions (in): 0 x 0.1 x 0.1
Legal Disclaimer: Warranty does not cover misuse of product.

MPN: 627006902109
Model: 6-27006-90210-9
UPC: 627006902109
EAN: 0627006902109
ASIN: B000G1G9ZS

Release Date: October 17, 2006
Availability: Usually ships in 1-2 business days

Features:
  • Detailed Empire management - Research, Intelligence, Politics, Construction Queues, Vehicle Design, and more
  • Explore a large galaxy with 100 solar systems - 15 planets each
  • Randomly generated map for every game (or load an existing map)
  • Discover black holes, nebulae, binary stars, trinary stars, asteroid belts, gas giants, cosmic storms, and more
  • Huge Technology Tree - Over 6000 tech levels, 500+ components and facilities

Accessories:


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Editorial Reviews:

Product Description
Boldly take the next step in space strategy!Product InformationSpace Empires V takes the player into a real-time rendered 3D universe. Watchspace battles played out in glorious detail and realistic effects. ExpandExplore Exploit and Exterminate in a huge living breathing galaxy. Newfeatures abound with political alliances between multiple empires a top-downship design system a hexagonal movement grid and many more. Due to playerdemand the game is completely “moddable” and even adds a scriptable AIsystem to the mix. Product Features 24 bit 3D real-time rendered graphics. Detailed Tactical Combat (and a combat simulator to test your designs!). New vehicle types and sizes: Ships Bases Freighters Fighters Mines Satellites Troops Drones and Weapons Platforms. Ability to completely design and customize all of your vehicles. Large Galaxy: 100 solar systems with 15 planets each. Huge Technology Tree: Thousands of tech levels with hundreds of components and facilities. Completely customizable game graphics: Create your own planets stars vehicles etc. Completely customizable AI players: Create your own AI players with unique traits styles and speech. 14 unique races to play or customize (or just create your own!) Randomly generated map for every game (or load an existing map). Complete game customization allowed by players ("mods")Windows Requirements Windows 95 98 Me 2000 XP Pentium 500 MHz processor 64 MB of RAM 500 MB Hard Drive space Screen resolution 1024x768 with 16-bit color DirectX 7.0 (or better) 32 MB Video Card with 3D acceleration Windows compatible Sound Card (must be DirectX 7.0 (or better) compatible) 6X CD-ROM drive


Customer Reviews:
Showing reviews 1-5 of 17



3 out of 5 stars Ok but   February 6, 2010
Br
definately a game for the hardcore gamer....not the couple hrs every once in a while play a game guy. A lot of possibilities with customizing but personally prefer something more like civilization....but its relatively cheap and worth taking a shot at it if you love games like civ and want more more more....


5 out of 5 stars Space Empires Continues to Impress   January 30, 2009
Matthew C. Eastland (Greenville, SC USA)
I've played several of the previous generations of SE, and this one still has the same elements that made the others fun.
The obviously more updated graphics and play options make the game look more sophisticated than it has ever looked before.
I love playing this.



5 out of 5 stars Space Empires V   August 30, 2008
Kyle L. Huck
Personally I got hooked on the Space Empires series through the demo for SE IV. Shortly thereafter, SEV came out. When I noticed the games price had dropped from the last time I checked, I decided it was time to purchase the full game. The game itself has a few balance issues which can be corrected by utilizing player created add-ons. All player created add-ons (there are many) are easy to find over the web, and have great support with them for troubleshooting. There is a very active and good online community for this game, both for getting solo play tips, as well as to find players for multiplayer games.


3 out of 5 stars Space empires four   June 22, 2008
Glenn Corbett (e. rockaway, ny United States)
The amount of choices is astounding. I really love the tech tree and the ship design elements of the game. I' m torn between the SE4 and SE5 fighting styles. Wish there was a way to combine the best of both.That being said the game bogs down by the sheer number of planets and ships you have and it can become very difficult to keep track of everything.Especially after saving the game and not playing in awhile.

Another problem to me any way, is it takes a long time to initially get enough techs to build ships that are worth while to upgrade. I.E. Bigger hulls. I don't mind that so much but the problem I have is when the bigger hulls start coming they now come to fast. By the time I have actually built my first bigger hull, I am able to build 1 or 2 levels higher tech wise than the hulls that are now being built,making the new ships instantly obsolete. I would like to get a little use out of the hulls before I'm replacing them.



4 out of 5 stars Just Ok   March 13, 2008
D. McClure (North Liberty, IA USA)
0 out of 1 found this review helpful

The game itself is good except in several areas. First is that I could not figure out how to redesign colonies by demolishing buildings. Second is that the tech-tree is very poor. Third is that the ship design is very time intensive due to poorly designed interface. Fourth is that the game slows down quickly. Fifth is an unhelpful manual.

1. The demolition of buildings is negative in my mind because if you build research colonies and then you complete the tech-tree, you are stuck with colonies that make no real contribution to your empire.

2. Their is no real assitance in helping you to assess what tech discovery will lead to what future development. The biggest annoyance of this to me was that when playing with NO WARP POINTS, their was no assistance in figuring out what technology would allow me to create them to escape my home system.

3. I found the ship design to be a little bloated, everything is there together. Guns, missiles, colony bases etc. are all in the same queue. Their is a filter button, but having to constantly go across the screen to get to it, scroll and select is kind of a pain and is time consuming when you could be spending time playing the game.

4. Despite that I have plenty of RAM, a good graphics card and a fast processor, based on the game elements it seemed to slow down very quickly and overall went much more slowly than expected. For any potential buyer whose played Pax Imperia Eminent Domain, this game goes much slower.

5. I consulted the manual to try to figure out how to demolish buildings, and to try and find out what line of technologies I needed to discover for warp point creation to allow expansion. After a very long time of looking through what is a large manual, I could find no answer to these two questions.


Aside for these five problems, the game is a good game. If those elements were overcome I would say a great game, but those five things brought down the enjoyment of the game for myself. I am neutral on this game and would just say buy it at your own risk, I'd say you have a 50/50 chance of loving it or hating it.


Showing reviews 1-5 of 17


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